Sorry, we don't support your browser.  Install a modern browser

Flutter Raster Thread high usage when using complex rive animations#623

I was wondering if Rive has limitations for how big and complex animations in Flutter can be rendered. When I am using my animation I experience high raster thread usage. Even if these objects have no opacity.

My questions are:

  • Are there specific objects in rive that should be avoided to save performance?
  • Are there limitations to how many objects an animation can contain before loosing performance?
  • Playing a looping animation forces flutter to rerender that widget even if the objects which are being animated are not shown (0% opacity)
  • Am I doing something wrong?

Thank you really much for your time and work!

a month ago