I was wondering if Rive has limitations for how big and complex animations in Flutter can be rendered. When I am using my animation I experience high raster thread usage. Even if these objects have no opacity.
My questions are:
- Are there specific objects in rive that should be avoided to save performance?
- Are there limitations to how many objects an animation can contain before loosing performance?
- Playing a looping animation forces flutter to rerender that widget even if the objects which are being animated are not shown (0% opacity)
- Am I doing something wrong?
Thank you really much for your time and work!