Sorry, we don't support your browser.
Install a modern browser
Let us know how we can improve. Vote on existing ideas or suggest new ones.
Shortcuts for jumping to Start / End of Timeline
I believe it would be highly beneficial to have shortcuts to jump to the start or end of the timeline. Perhaps something like Home and End, or more intuitively even Ctrl/CMD + , / . so it’s the same binding as navigating by frame.
Shortcut for picking a color
In Figma, I find it incredibly useful to quickly pick a color for my selected object by hitting I and clicking, without having to move over to the properties editor and opening the color picker dialog there and then clicking on the color picker.
I’m used to creating new artboards with either the A (because that’s the letter the word starts with) or the F key, because Artboards are called Frames in Figma and I spend most of my time there. Rive currently uses the M key, and I’m not sur
Mitigate Colour-Banding in Gradients
Okay, last one for tonight: I’ve noticed some pretty visible colour-banding happening on gradients when there’s not that much distance between two colours. I know that that’s something that naturally occurs because of there not being enough color va
Ability to hide Bones
When working with bones it could be beneficial to be able to hide them to have an unobstructed view of the object(s) being animated. I believe currently the eye-toggle in the Hierarchy does nothing for bones, which seems unintentional.
Middle mouse button to pan
We currently use right-click and drag. We should also allow middle-click and drag. No reason not to support both, especially since a lot of users expect this functionality coming from other tools.
Duplicate Artboard Keyframe Interpolation
I've noticed that when you duplicate an artboard, it doesn't carry over the interpolation of keyframes, but resets all the keyframes back to linear. It seems like it would be nice if it the original interpolation carried over.
Key color value
We need to add a way to set a key for the current color value. Right now you need to first change the value to set a key, which is not ideal.
Stroke taper and varying thickness along length of strokes
I did a search but couldn't find it already suggested. So... Do you have any plans to allow users to adjust the thickness of the strokes? Not only for tapering ends, but also multiple thicknesses along the length of a stoke? This would really help c
Curve Tool wih Alt+Drag a straight line
Hi guys, Do you have any plans to implement a Curve Tool? This is where a user can lay down straight verts then go back over the lines between the verts with something like Alt+Drag to convert them into a curved line. No need to manipulate the bezi
Even spacing between vertecies
There should be an option to maintain a specific distance between two vertecies no matter what. This would make it so meshes wouldn't get crushed or deformed when rigging them.
A error Android Example
Shape fill rendering on top of stroke in run time preview tool
I seem to have found an interesting "feature" when testing the web runtime tool at rive.app/preview/. Admittedly it is from a project that I imported from Flare, but it seems the bug is there when I tested it in Rive 2. The issue is that the stroke
Bind group nodes to bones
Being able to bind group nodes to bones would be great to see in future updates. Letting you use finished animations connect to a new bone structure.
Importing SVG created from InkScape
I was testing out importing SVG created from Inkscape, and rive shows that it timed out after 35 seconds, I reached out to Rive on twitter, and they recommended to using Export as SVG option, well Inkscape doesn't have one sadly, it only has option